The game's concept is a reflex, trial and error focused platformer. Simplistic graphics and gameplay with challenging features. With colour's being the theme, obstacles will be successfully avoided when the player switches to the matching colour. An example of this would be surpassing a red wall by turning red or passing through green spikes by turning green. The game is not too challenging for people as it does not have a steep learning curve.
By Marcus, Joe, Rob, John and Nathan.